Our story is a simple and successful one. A.C.R.O.N.Y.M. Games Inc. is an independent game development studio that started in October 2004 with two guys in a garage on the rainy coast of Vancouver, Canada.
Daniel "Funky" Swadling and Jesse Joudrey are seasoned industry veterans who learned the art of game development from EA Canada. Together, they have over 16 years of game programming experience.
Their dream has now grown into a studio where they have assembled a core team of programmers, artists and designers who are dedicated to delivering top quality sports and action titles across all platforms.
Daniel Swadling is the CEO of the company, the glue behind operations and projects while Jesse Joudrey is the CTO, the champion on technology issues. Both founders are also responsible for the design and programming of the company's own proprietary game engine.
OUR STRENGTHS
We're a family-oriented atmosphere. Each team member is seen and treated as family, and egos and politics don’t belong here! We commit to strong work ethics and old fashioned sense and sensibility. Above all, we communicate our goals and priorities daily.
We believe in preproduction. By effectively prototyping the core of the game experience before moving into full development, many design, art and programming issues are resolved early on. We mitigate risks and dependencies found in production by identifying scope, budget and timelines in preproduction. This allows production to be just that, production!
Our team experience covers the entire spectrum of game development disciplines: planning/scheduling, budgeting, architecture, network/online, rendering, scene management, animation, gameplay, artificial intelligence, audio menu and user interface.
Welcome to the new generation of game development where we believe in the commitment to our employees on work/life balance. A healthy social life lends itself to a more effective and efficient employee.




